'Timebomb', a three machine networked piece which transfers strings of code from a recent virus between each of the networked machines. The machines process the information in turn by replacing specific part of the code to either form into a fully functional virus or dis-enable virus functionality.

Modelled on the mathematician John Nashs game theory of self-interest and paranoia developed at RAND during the Cold War.



Institute of Contemporary Arts, Digital Studio, London UK. 03 - 04.